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- /* Disk info file - GRAAL 2 beta delivery version
- GRAAL 2.0 - Disk
- /* Line 2 - above - must always contain the common part of the
- /* diskette volume name
-
-
- /* Disk A contains the main program and enough stuff for graal.main
- /* to load completely.
- /*
- /* disk icon - if you want your own, you should include it for every disk.
- /*
- A Disk.info
- /*
- /* GRAAL HD_Install script
- /*
- A HD_Install
- A HD_Install.info
- /*
- /* FONTS drawer - This entry must ALWAYS be on disk A!
- /*
- A FONTS
- /*
- /* GRAAL driver - This entry must ALWAYS be on disk A!
- /*
- /* (However, you can rename GRAAL_2 to whatever you want your
- /* adventure to be called.)
- /*
- A GRAAL_2
- A GRAAL_2.info
- /*
- /* The diskinfo file (this file) - this entry must also always be on disk A.
- /*
- /* Regardless of its true name in the development directory,
- /* it should ALWAYS be called Diskinfo.graal here!
- /*
- A Diskinfo.graal
- /*
- /* graal.main file
- /*
- A graal.main
- /*
- /* graphics for player interface and requesters
- A olafcomm.iff
- A olafdlg.iff
- A wood.rsb
- /*
- /* clipart pictures for player interface & global images
- /*
- A olaf_original.iff
- A olaf_extras.iff
- A olaf_symbols.iff
- A olaf_cursors.iff
- /*
- /* Game intro
- /*
- A 18.room
- A 19.room
- /*
- A 1.section
- /*
- A 18BG.IFF
- A 18FG.IFF
- A 19BG.IFF
- A 19FG.IFF
- /*
- A PS_Logo_ham6.iff
- A NTITLE0.IFF
- A NTITLE1.IFF
- A NTITLE2.IFF
- A NTITLE3.IFF
- A NTITLE4.IFF
- A NTITLE5.IFF
- /*
- A 0.scene
- A 29.scene
- /*
- A 0.track
- /*
- /* Instructions for "Olaf"
- /*
- A Olafdemo.guide
- A Olafdemo.guide.info
-
-
- /* Disk B contains the rest of the demo game
- /*
- /* diverse
- /*
- B Disk.info
- B olaf_extras.iff
- B olaf_bagdad.iff
- /*
- /* soundtracks
- /*
- B 01.track
- /*
- /* section files
- /*
- B 1.section
- B 3.section
- /*
- /* room files
- /*
- B 1.room
- B 2.room
- B 3.room
- B 4.room
- B 5.room
- B 6.room
- B 7.room
- /*
- /* cutscenes
- /*
- B 1.scene
- B 2.scene
- B 3.scene
- B 4.scene
- B 5.scene
- B 6.scene
- B 7.scene
- B 8.scene
- B 9.scene
- B 10.scene
- B 11.scene
- B 12.scene
- B 13.scene
- B 14.scene
- B 15.scene
- B 16.scene
- B 17.scene
- B 26.scene
- B 30.scene
- B 31.scene
- /*
- /* pattern files
- B 1.ptrn
- B 2.ptrn
- /*
- /* room backdrop and clipart pictures
- /*
- B 1BG.IFF
- B 1FG.IFF
- B 2BG.IFF
- B 2FG.IFF
- B 3BG.IFF
- B 3FG.IFF
- B 4BG.IFF
- B 4FG.IFF
- B 5BG.IFF
- B 5FG.IFF
- B 6BG.IFF
- B 6FG.IFF
- B 7BG.IFF
- B 7FG.IFF
- /*
- /* Sound samples
- /*
- B Bell.IFF
- B Crunch.IFF
- B Flute1.IFF
- B Flute2.IFF
- B Seagulls.track
- /*
- /* Cheat!
- /*
- B Demo_Solution.text
- B Demo_Solution.text.info
- /*
- /* Below program should have been on disk C - Moved
- /* because of space problems...
- /*
- B gpro
-
-
-
- /* Disk C contains all the (rest of the) special developer stuff
- /*
- C Disk.info
- /*
- /* Docs
- /*
- C GRAAL_2.readme
- C GRAAL_2.readme.info
- C GRAAL_Tutorial.text
- C GRAAL_Tutorial.text.info
- C Editor.text
- C Editor.text.info
- C Prod.text
- C Prod.text.info
- C GRAAL.guide
- C GRAAL.guide.info
- /*
- /* Developer support programs
- /*
- C gdc
- C GRAAL_Editor
- C GRAAL_Editor.info
-